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What are your fav FPSs?


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33 replies to this topic

#16    Blood Angel

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Posted 09 January 2004 - 04:13 PM

happy.gif nice to see another wolf fan

Fight Win Prevail - me
No guts No Glory - me
Cadjole....i like that word, so much more sophisticated than bludgeon.
Vicious says: You are saying impudence to me! That is impudence!!!1

#17    Jasu

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Posted 09 January 2004 - 11:38 PM

My favorite FPS are Golden Eye for N64, Metroid Prime for Gamecube, and Rainbow 6 for the PC.

For the last time, no means yes.

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#18    Naveed

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Posted 10 January 2004 - 09:37 AM

Anyone ever try to build any levels or add-ons for these games? I tinkered a lot with build for Duke3d, and then with the Unreal editor, and actually have a level in a level pack at Unrealsp.org. That was always my fav aspect of fps games, the editing, and add-ons, and everything.  


#19    Blood Angel

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Posted 10 January 2004 - 12:45 PM

I made a few Duke3d Levels ages ago, i made a complete episode of DooM using a program which i can't remember the name of (>_<;; BrainFart!! >_<;;), made quite alot of wolfenstein levels, and am currently overhauling the whole game and making a brand new one, using the wolf3d engine o_o;; which is taking longer than expected. I used to love making command and conquer maps...
I also made a star trek mod for civilization 2...thats going a while back now lol o_O;;

Fight Win Prevail - me
No guts No Glory - me
Cadjole....i like that word, so much more sophisticated than bludgeon.
Vicious says: You are saying impudence to me! That is impudence!!!1

#20    Xenojjin

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Posted 10 January 2004 - 05:47 PM

Ive done some gml and c++ programing , also know html ( but who doesn't ? People are really starting to learn html over here ... even some of the ditzy chicks you would think never touch computers ! )

As for game specific Ive made lots of starcraft maps with usemapsettings .  once made an rpg about killing pokemon and people still play it  original.gif I would like to do my own first person shooter using doom's engine , I would make stuff ....



...die stupid little pikachu.....
  

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#21    Dowdy

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Posted 11 January 2004 - 02:24 AM

it's pretty obivious if someone cheats in CS and they usually get banned quickly. Most of the Aussies server go hard on cheating but there are some glitches in the map, which aren't cheats.

in de_dust, you need 3 people to boost up and you can sky walk. not a cheat, just a glitch. Good for a laugh but more fun to play serious. Admins hate it though...


QUOTE
3.4.2 Boosting
Player boosting is legal with up to 2 players. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended. An example is being boosted in Aztec and looking through or over the wall to see where the opposing team is coming from. Skywalking on any map is strictly banned. The player WILL be removed from the server, and the game forfieted immediately, this is the First and Second Warning. Third warning will be when the admin removes your team from the game.


3.4.4 Map Exploits
Any team taking advantage of any map exploits, whether new or known, will result in the forfeit for that match. Places like ledges that are accessible through boosting are valid, unless the location results in clipping or looking "over" the map. Multiple infractions of this rule will result in your team being suspended or removed from the league. This includes, but is not limited to the floating box in Nuke, the ledge bug in dust2. Also see point 3.4.2. de_dust skywalking.
THE PAOMNNEHAL PWEOR OF THE HMUAN MNID Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh? I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdgnieg. Can you? ;)

#22    Arashi Ravenblade

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Posted 11 January 2004 - 02:42 AM

Ive played alot of FPs but the only one that has ever got me to play a second time a third time and...well you get the picture is Halo...man i cant wait for halo 2 ( it got delayed again no!!!!!!!!!)


#23    Blood Angel

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Posted 11 January 2004 - 01:23 PM

I can't remember what map it was, one of my favorites (haven't played cs, in god knows how long), one of the original maps, where skywalking was a effective tactic. It was 2-1 and we had 5 minutes of play left, we 'jumped' onto a crate then helped each other to jump onto the roofs, we then used these to snipe the other guys, winning the match.

Fight Win Prevail - me
No guts No Glory - me
Cadjole....i like that word, so much more sophisticated than bludgeon.
Vicious says: You are saying impudence to me! That is impudence!!!1

#24    Naveed

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Posted 12 January 2004 - 10:25 AM

I'm dabbling with the idea of making a Zombie take over mod for Duke3d at the moment. It'd be like a small episode of abandoned city levels made to look creepy and empty, and have the undead walking around.  


#25    Phenomenon

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Posted 12 January 2004 - 12:27 PM

Gotta be the Doom Trilogy for me. grin2.gif I hated Duke Nukem. huh.gif  


#26    Blood Angel

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Posted 12 January 2004 - 08:05 PM

QUOTE (Naveed @ Jan 12 2004, 10:25 AM)
I'm dabbling with the idea of making a Zombie take over mod for Duke3d at the moment. It'd be like a small episode of abandoned city levels made to look creepy and empty, and have the undead walking around.

For that to be successful, you would need to have alot of enemys to deal with simultaneusly, and ammo few and far between..............and modifying sprites takes up more time than making levels, evry frame has to be done from scratch (and at the same time make them look real, and properly animated). Also you would have to possibly edit the engine so you can have more of the same type of character with different sprites.

Fight Win Prevail - me
No guts No Glory - me
Cadjole....i like that word, so much more sophisticated than bludgeon.
Vicious says: You are saying impudence to me! That is impudence!!!1

#27    Naveed

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Posted 12 January 2004 - 08:38 PM

QUOTE (Blood Angel @ Jan 12 2004, 07:05 PM)
For that to be successful, you would need to have alot of enemys to deal with simultaneusly, and ammo few and far between..............and modifying sprites takes up more time than making levels, evry frame has to be done from scratch (and at the same time make them look real, and properly animated). Also you would have to possibly edit the engine so you can have more of the same type of character with different sprites.

lol thats why I've also started thinking about getting a 3-4 person team together for it, or perhaps changing it the UT engine because it's simple to edit charcters on it, plus it already has some dead looking human corpses that I can just have someone who is good at making Unreal models edit to turn into the zombies. I already have a lot of ideas on how many zombie types to make to. I just need to sit down and type up a rough idea for both engines and think of what would be easier. The biggest thing is making the sprites or models, but both Duke3d and UT have some city textures, so I really don't intend on having that many, if any new textures.  


#28    Blood Angel

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Posted 12 January 2004 - 10:42 PM

Duke3D isn't really proper "3D" it gives the illusion, the sprites in comparision to proper 3D models today look cack. You would be better off at a UT Mod, or a HalfLife mod(its already been done for halflife, its called "They hunger" it spawned 3 sequels, not really very good, but they were 'ok'). I haven't really done any modern editing, if i had the programs for it i may give it a shot (as long as they don't cost any money). If you do find the programs i would be more than happy to try and make some models, if your interested.

Fight Win Prevail - me
No guts No Glory - me
Cadjole....i like that word, so much more sophisticated than bludgeon.
Vicious says: You are saying impudence to me! That is impudence!!!1

#29    Naveed

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Posted 13 January 2004 - 07:14 AM

I believe that all programs for UT are free. I found a nice skin editor, although I have no clue how to use it over at www.planetquake.com/polycount for UT skins. Really there isn't a need for new models as much as skins that look nice. Then the programming of the code to make them behave like zombies. I'll private message you some links, and if you  want you can also e-mail me at glowing_fiend83@yahoo.com  


#30    algernon the 3rd

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Posted 13 January 2004 - 01:53 PM

QUOTE (Naveed @ Jan 10 2004, 08:37 AM)
Anyone ever try to build any levels or add-ons for these games? I tinkered a lot with build for Duke3d, and then with the Unreal editor, and actually have a level in a level pack at Unrealsp.org. That was always my fav aspect of fps games, the editing, and add-ons, and everything.

Yeah I came up with a few levels for Duke 3D years and years ago, blimey that takes me back.





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