krypter3, on 05 March 2013 - 10:08 PM, said:
While I liked skyrim well enough to play about fifty hours. After that, I started to see how repetitive it is, the voice acting, the quests. A sandbox for me isn't just an open world, it's about what you can do in the open world. Being able to do pretty much anything you want, Skyrim was basically made up of fetch this for me or kill that quests. Which in turn involved you going underground sooo much, that it just got dreary looking at stone walls 80% of the game lol.
That is one of the biggest reasons I was turned off of Far Cry 2. You are just an errand boy throughout and some missions/quests will become multiple errands before the missions/quests are finished. This element is probably in most if not all sandbox/open world games yet some are riveting and compellingly written, characters are fleshed out, and can be quite an emotional experience, see--> Far Cry 3.
And other games it becomes "been there, done that... oh crap... another one!!!!!" workman-like chore, see--> Skyrim and in partial the Borderlands games.
I completely agree with you I too got sick of screaming draugrs most of all and after awhile all the missions/quests just melted into one basic objective. At first, the boss draugrs were an intense experience than I just began to resent the underground missions/quests, especially after I acquired awesome weapons that would be blown all over the place and the first thing I would do after killing a boss draugr is scour the area to recover my precious weapons. Sometimes I had to do this during the fight just so I could beat the boss draugrs. That got old and irritating after awhile.
And all the backtracking too.
Edited by B Jenkins, 05 March 2013 - 10:33 PM.