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Ashigaru
omgomgomgomgomgomg
mouse888
omgomgomgomg NOT AGAIN!!
Super Pancake
I hope its 2D with 3d backgrounds a cool soundtrack with every single street fighter + alpha characters built on a new fighting system, cause the old one is unbalanced, third strike was close to perfect but it still had balance issues.
raoulduke666
I'm still wondering what the actual game play is gonna look like
Atheist God
QUOTE (raoulduke666 @ Oct 18 2007, 09:17 PM) *
I'm still wondering what the actual game play is gonna look like


I hope it looks all animated like the trailer was because that was a bad ass trailer.
Super Pancake
Street Fighter IV
Trailer Analysis

http://www.gametrailers.com/player/28232.html

http://www.gametrailers.com/player/28231.html hd version

Super Pancake
linked-image

Street Fighter IV Unveiled
Exclusive first ever screenshot and details for Capcom's franchise revival.
By Matt Leone, 12/06/2007

Numbers are supposed to be impressive, right? Well, it's been 10 years, two hardware generations, and about seventeen thousand rumors since the last pure number Street Fighter came around. And today we have the first ever official details on Street Fighter IV.

We don't blame you if your eyes have already skipped down to the screenshot lower on the page (yes, that's from the game engine). Take your time. But we've got some information as well, so the rest of this is probably worth reading when you get a chance.

Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D. There will be new moves, locations, and gameplay features, while the standard six button control scheme remains. Ryu and Ken return along with Chun-Li and Dhalsim, but beyond that the character roster is a mystery. And then there's the issue of what platform(s) the game will end up on, which at this point Capcom is keeping close to its chest (if you search 1UP's database, you'll find listings for arcade, PlayStation 3 and Xbox 360 versions, but those are just guesses based on the graphical quality).

For the full reveal of the game -- including hands-on impressions, a rundown of the new gameplay system, and loads of details on new features -- look for the January 2008 issue of EGM in stores soon and hitting subscribers any day now. And then after you check the issue out, keep your eye on 1UP's Street Fighter IV hub page for ongoing coverage continuing into January.

http://www.1up.com/do/newsStory?cId=3164756

http://www.1up.com/do/feature?cId=3164488

looking good.

Super Pancake
Cliff note summary from the latest EGM I will try too look for a scanned article

QUOTE
SF IV Info:

-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution

-Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

- Online play is planned with potential for microtransactions such as new characters and stages

-The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"

- Runs in 60FPS

- Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"

- Camera doesn't budge

- Trying to get "as many SFII characters in as possible"

- Takes place after SFII Turbo and before SF III

- Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"

- Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

- Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C

- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"

- Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible


from angelslayer13 on the Shoryuken forums http://forums.shoryuken.com/showthread.php...380#post4583380

QUOTE
ok so I just got my egm (featuring ryu on the cover) and it includes alot of new info and screens, I dont have a scaner so I wont be able to post the screenshots but I can put some cliff notes for those that haventgotten the issue yet.

whats out: parries, alpha counters, tech rolls, custom combos, air blocking, air fireballs.

it features a new revenge gauge. the revenge gauge is a four sectioned meter that builds up as you take damage. once full you can unleash an unblockable attack..... crap I read that right... um you can also cancel this unblockable combo by dashing once canceld you can follow up with ex moves to continue juggles.... so every character has unblockables now....

its gonna be online

it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...


QUOTE
alsoforgot to mention the game is really fast but they might slow it down. also about the ultra moves capcom isnt sure what kind of gauge it wants to use for that one ex. alpha, sf2, or 3s

no side stepping


this is awful!
~Cheese~
Lol i won't buy this game
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