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Talon
Why good ideas beat good graphics
By Owain Bennallack
Develop magazine in San Francisco


Nintendo released fresh details about its upcoming games console, codenamed Revolution, at a game developers conference.
Satoru Iwata, Nintendo president, confirmed that the new console will be able to run games originally made for the GameCube.

He also revealed that Revolution will come with wi-fi connectivity built-in.

Wi-fi is a technology that enables computers and other devices to wirelessly connect to each other. Nintendo wants to use it to link players that are close to each other or who want to play via the internet.

Nintendo's latest handheld games device, the DS, also comes with a version of wi-fi built-in, and Mr Iwata said Nintendo will offer a free net connection service to DS owners, enabling them to play games against each other at no charge.

The Nintendo DS is now on sale in Europe.

Mr Iwata said that Nintendo has already sold four million of the devices in Japan and America, where it went on sale 16 weeks ago.

Innovation the key

Despite the hardware announcements, most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design.


Game creators cannot rely on better graphics and more powerful games machines to attract new audiences, Mr Iwata said.
Nintendo's rivals Sony and Microsoft are also planning to launch updated games machines over the next two years, and Mr Iwata predicted that the cost of developing a game for one of these new consoles could run into 10s of millions of dollars.

But he warned that better hardware and bigger development budgets would not be enough to encourage more people to play either.

Instead, he said that game designers must make new kinds of games.

"The best ideas, not the biggest budgets, will win," said Mr Iwata.

"In the universe of interactive entertainment, there is a planet we call video games. We know this planet the best, but it is not the only one," he explained.

"There are other planets that entertain, and it is those planets we are keen to explore."

Mr Iwata said that the large sums of money now required to make a game meant the world's biggest entertainment companies were taking a fresh interest in the industry.

But he said that their expertise might not be compatible with games.

"Their books, movies and TV shows are the same for every user - but our games let users write their own screenplays, and their own endings," he said.

Creative play

"Nintendo remains committed to innovation, and that puts them alone among the console manufacturers," said Jonathan Newth, a game creator who heard the keynote address.


The managing director of Kuju, a London-based game developer working on Advance Wars: Under Fire for Nintendo's GameCube, Mr Newth is interested in exploring wireless connectivity.
"We're looking forward to creating games that players will play with their friends at any time, wherever they are," he said.

Schelley Olhava, a video games analyst from market research firm IDC, believes that Nintendo will try to appeal to two audiences with its future hardware.

"The big question is can they satisfy the Nintendo gamer, while also bringing in new gamers?" she said.

Changing reality

Mr Iwata's call for more creativity echoed a separate lecture at the conference from one of the pioneers of modern games, Peter Molyneux.

"It's all very well making war games and racing games, but we have to realise that we can do things with games that no other industry has ever done before," said Mr Molyneux, the managing director of Guildford-based Lionhead Studios.

Mr Molyneux demonstrated his thinking with The Room, a work-in-progress title created by Lionhead.

While only a prototype, The Room is strikingly different to existing games.

Action in the game is set to lines of poetry by Emily Dickinson.

Mr Molyneux showed how players can speed up time in the game world by altering an in-game clock, and how they can alter matter by passing it through special mirrors, or build new objects from what he called "digital clay".


"We can play around with what people think of as reality," the veteran developer explained.
Revered as one of the pioneers of modern video games, Mr Molyneux added that future games should be easier to play.

"Slowly this industry is becoming truly mass market, which means lots of people are coming who don't want to learn a game, they just want to play," Mr Molyneux told the conference.

To this end, for his two latest games, The Movies and Black and White 2, Mr Molyneux has removed all the complicated menus of traditional strategy games.

Instead, players make actions directly in the game world.

For example, in The Movies, a game that simulates the operation of a Hollywood studio, to make someone into a film star, the player simply grabs a wannabe actor and drops them into the casting room.

"I want you to be able to pick up a handyman and match them with a movie star, and for them to go into a trailer and have an intimate moment," Mr Molyneux joked.

The Game Developers Conference ran from 7 to 11 March in San Francisco since Monday.

Owain Bennallack is the editor of Develop magazine.

Story from BBC NEWS:
http://news.bbc.co.uk/go/pr/fr/-/1/hi/technology/4340337.stm

tendo
:-D i heart Nintendo so much...they cause a stirring in my loins
Scorpius
I'd still have to go with better graphics. If the graphics are lame, than I won't bother purchasing it. Ideas are good, but why not work it both ways. Why not build the best for the best--their consumers.
Walken
I wish I could create a game....
The Cheat
QUOTE(tendo @ Mar 12 2005, 09:59 PM)
:-D i heart Nintendo so much...they cause a stirring in my loins
[right][snapback]523194[/snapback][/right]


see, its statements like that that frighten me. blink.gif


QUOTE(Blue-Scorpion @ Mar 13 2005, 02:56 PM)
I'd still have to go with better graphics.  If the graphics are lame, than I won't bother purchasing it.  Ideas are good, but why not work it both ways.  Why not build the best for the best--their consumers.
[right][snapback]523975[/snapback][/right]


Awesome graphics do rawk, and sucky graphics make a game seem sucky... but they arent everything
AztecInca
As long as the grpahics are respectable I dont really care, all Im`after is good gameplay, but if the grpahics are pathetic then even the gamplay will be hard pressed to get me to purchase the game!

I do indeed also believe nintendo rock although not as much as tendo there, thats just a little sacry.........
Andy_R
Gameplay is everything. Good graphics are cool to watch once or twice, but gameplay is what keeps you coming back again and again.

I was just playing some old school games tonight (Street Fighter 2 and Super Mario Kart), and they were just as fun as I remembered because the gameplay is so flawless. The graphics are ancient, but that didn't matter. The games still rock.

Now, take a game with great graphics and bad gameplay... Will you still be playing it 15 years after its release? I don't think so.
MonkeyMan
QUOTE(Walken @ Mar 13 2005, 02:19 PM)
I wish I could create a game....
[right][snapback]524073[/snapback][/right]

You can, i have quite a few game editor and animation programs
And hasn't it been common knowledge that good idea's prevail over extreme graphics(insert drool here).
Fable
thumbsup.gif to RPG Maker.

Graphics have never been a big issue to me, but hey.. I'm one of those who grew up on the Atari. Sure, it's pleasing to see environments that are really realistic. I've been enjoying my GBA, not the best graphics but good games. I absolutely enjoy games like Lufia, Golden Sun and so on. Thank goodness for emulators as well, if not for those I wouldn't be able to play some of the older SNES games since the battery packs are dying out.
Paranoid Android
QUOTE(Fable @ Mar 21 2005, 10:28 AM)
thumbsup.gif to RPG Maker.
Graphics have never been a big issue to me, but hey.. I'm one of those who grew up on the Atari.
[right][snapback]534067[/snapback][/right]


I know how you feel. I think I'm giving my age away a bit, but when I was 12 I had an Atari ST. All my friends would come over our house and we'd play the bowling game, where a little stick figure would move statically, followed by a dot that'd move across the screen, and bowl over ten little dots at the far side...

Anyway, graphics are so not an issue for me. I suppose for new games you want graphics that are state of the art, but that doesn't mean I'm going to throw out my old games simply because the graphics aren't what they used to be.
Unforgiven
From a developers point of view:
This is a double jointed statement [although I agree completely.]

Good game play will have the gamer coming back, year after year [look at the original Half Life, and it's mods].
Good graphics: It will have a better chance of selling if you went in to a store and their are two games sitting side-by-side both boasting similiar features. Which ever ones boasts the better back-of-the-box pics will be the one you take to the counter. [90% of the time]

It also genre dependant. First person Shooters have a higher demand for better graphics than a Real-Time Strategy.
Paranoid Android
Good graphics, lame idea = lame computer game

Bad graphics, good idea = ok/good computer game (sometimes)

good graphics, good idea = kickass game!
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