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Super Pancake
The Times January 09, 2006

Gory games that can warp your brain
By Sam Lister
The links between computer images of brutality and the real thing may go further than first thought

VIOLENT computer games trigger a mechanism in the brain that makes people more likely to behave aggressively, research suggests.
A study of the effects of popular games such as Doom, Mortal Kombat and Grand Theft Auto, which involve brutal killings, high-powered weaponry and street crime, indicates that avid users become desensitised to shocking acts of aggression. Psychologists found that this brain alteration, in turn, appeared to prime regular users of such games to act more violently.

Many studies have concluded that people who play violent games are more aggressive, more likely to commit violent crimes, and less likely to help others. But critics argue that these correlations prove only that violent people gravitate towards violent games, not that games can change behaviour.

However, the new research, carried out by scientists at the University of Missouri-Columbia, goes some way towards demonstrating a causal link between computer games and violence, rather than a simple association. When shown images of real-life violence, people who played violent video games were found to have a diminished brain response. However, the same group had more natural reactions to other emotionally disturbing images, such as those of dead animals or ill children.

The researchers, led by Bruce Bartholow, a psychologist at Missouri-Columbia, found that the particular reduction in response associated with violence was correlated with aggressive behaviour. A type of brain activity called the P300 response, which reflects the emotional impact of an image on the viewer, was measured in 39 experienced gamers.

The participants were shown a variety of real-life images interspersed with violent scenes and other non-violent negative images. In subjects with the most experience of violent games, the P300 response to the violent images was smaller, and delayed. “People who play a lot of violent video games didn’t see them as much different from neutral (images),” Dr Bartholow said.

While such de-sensitivity is well documented and has resulted in the use of video games to prepare soldiers for scenes of war, researchers detected more alarming trends. When the game players were then given the opportunity to “punish” a pretend opponent in another game, those with the greatest reduction in P300 brain responses meted out the most severe punishments.

According to an early report of the study, published on newscientist.com, the website of the scientific journal, even when the team took into account the subjects’ natural hostility, the games experience and P300 response were still strongly correlated with aggressiveness.

Many shocking crimes, mostly committed by teenagers, have been linked to violent video games in recent years. In 1999, two high-school students shot dead 13 people and wounded 23 at Columbine High School in Littleton, Colorado. In 2002, a German teenager murdered 16 people as he walked through Gutenberg school in Erfurt brandishing a shotgun. Both incidents were later linked to violent video games: the American teenagers had enjoyed playing Doom, while the German youth was reported to have spent hours playing particularly brutal computer games.

In 2004, the game Manhunt was blamed by parents of a boy murdered in Britain for contributing to his death. Police found no direct links to the game, although some retailers removed it from their shelves.

Other psychologists said that Dr Bartholow’s findings, due to be published this year in the Journal of Experimental Social Psychology, offered further evidence of a worrying trend. Craig Anderson, of the Department of Psychology at Iowa State University, said: “These brain studies corroborate the many behavioural and cognitive studies showing that violent video games lead to increases in aggression.”

Some critics remain unconvinced by the findings, however. Jonathan Freedman, Professor of Psychology at the University of Toronto, who has prepared several government reports on media and games violence, said that all people “habituate” to any kind of stimulus. “All we are really getting is de-sensitisation to images,” he said. “There’s no way to show that this relates to real-life aggression.”

SO VIOLENT, IT’S ALMOST REAL

Last year’s most violent games, as assessed by the US watchdog Family Media Guide, included:


Resident Evil 4: Player is a special forces agent who is sent to rescue the President’s kidnapped daughter. Images include a woman pinned to a wall by a pitchfork through her face
50 Cent: Bulletproof Loosely based on the gangster lifestyle of the rapper. Player engages in shootouts and loots the bodies of victims to buy 50 Cent recordings and music videos
Grand Theft Auto: San Andreas Player is a criminal on a mission of murder, theft and destruction. Health is improved by visiting prostitutes, with bonuses for killing them
God of War: A warrior hunts the gods who tricked him into killing his family. Prisoners are burnt alive, victims torn in half

source
==========================================================
disgust.gif what the hell! Even despite the years stats that overall tean violence went down, they still want to push the myth violent video games causes teens to cause violence.
StalingradK
We all need someone to blame... pft
BurnSide
We know it does. In exactly the same way violence in any media does.
That's why there are ratings. If people followed the ratings there wouldn't be an issue but instead mothers go out and buy GTA for their 10 year olds. That's just stupid. 18+ games for 18+ gamers.
Bahamut_0
Well, it does a little, but just because I like those kind of games doesn't mean that I'll do something that's done in it , I loved Postal 2, and just because I liked it doesn't mean that I'll run to the streets with a shovel and i'll throw scissors at people, neither will I use cats as silenciators (I don't know how you say it in english, so if any one knows, please tell me)


=P
Shakezulah
I believe that this purely is because of how smart or not smart certain people are. If you're stupid enough to imitate acts you see on some violent video game, then yeah, you deserve to be shot or beat or whatever. Then there will be one less stupid person in the world. However, if you're years away from being morally allowed toplay an M-rated game, but you have proven to have a strong enough mentality to know not go around shooting people on the streets after playing GTA, then there shouuld be no problem with playing a game like that.
_hAiLO_
I whole-hearedly agree with you guys. I know that these games cannot give teenagers, adults, and videogamers alike an urge to go outside and commit any violence. In the contrary, I think violent videogames can give the gamer continuous situations where they play violence, counteract violence, or carry out violence to a point where they just get used to violence. When facing the real violence in the real world, gamers would be less likely to pee their pants and scream because they're used to the violence, they can act faster. And assuming the average human being knows their moral judgements, they would be more likely to counteract the violence rather than worsen it. If people play FPS's a lot, I think they know what the average bullet pistol can do.

QUOTE(Bahamut_0 @ Jan 10 2006, 05:46 PM) [snapback]1015641[/snapback]

neither will I use cats as silenciators (I don't know how you say it in english, so if any one knows, please tell me)

As in, "An attachment to firearms that lessen the volume of noise when shot"? Those are called 'Silencers'. You were close though.
Byuu94
QUOTE
However, the new research, carried out by scientists at the University of Missouri-Columbia, goes some way towards demonstrating a causal link between computer games and violence, rather than a simple association. When shown images of real-life violence, people who played violent video games were found to have a diminished brain response. However, the same group had more natural reactions to other emotionally disturbing images, such as those of dead animals or ill children.

The researchers, led by Bruce Bartholow, a psychologist at Missouri-Columbia, found that the particular reduction in response associated with violence was correlated with aggressive behaviour. A type of brain activity called the P300 response, which reflects the emotional impact of an image on the viewer, was measured in 39 experienced gamers.

The participants were shown a variety of real-life images interspersed with violent scenes and other non-violent negative images. In subjects with the most experience of violent games, the P300 response to the violent images was smaller, and delayed. “People who play a lot of violent video games didn’t see them as much different from neutral (images),” Dr Bartholow said.


This is completely stupid. I don't react much to violent pictures, but I'm not going to go out and murder people. We're constantly inundated with violent and disturbing images (Need I say CSI?), but that doesn't cause people to go on killing sprees.

They keep pushing these findings because:
1: Shocking news makes money, whether it is true or not.
2: Flawed thinking.

They say that some gamers have commited murders, because the games caused them to do it. However, I believe it is because so many teen-age boys and men play games, that it is inevitable that some will be homicidal.

Say that you have a group of 100 men, and 10 of those men are homicidal maniacs.
If only 30 of the group play violent video games, then it is likely that at least a couple of the 10 killers will play them as well. If the games themselves were the cause of the killings, then I would expect more than a couple of the 100 to be affected.

Additionally, those 10 already have violent tendencies and may actually gravitate more to violent games than the normal people.
Super Pancake
the article does not seem to show the research even explored other factors that violent teens me be exposed too! and as far as I know the subjects used for the research are not even mentioned whether they have acted out violently only to have said acted more aggressively

QUOTE
Many shocking crimes, mostly committed by teenagers, have been linked to violent video games in recent years. In 1999, two high-school students shot dead 13 people and wounded 23 at Columbine High School in Littleton, Colorado. In 2002, a German teenager murdered 16 people as he walked through Gutenberg school in Erfurt brandishing a shotgun. Both incidents were later linked to violent video games: the American teenagers had enjoyed playing Doom, while the German youth was reported to have spent hours playing particularly brutal computer games.

This is even much funnier because obviously the parents who did not seem to care for them, the stigmatism they went through school and society, their isolation to the real world did not factor in their violent behavior.
Megalomania
Oh god.

Let's look at all the teenagers in the world who have commited crimes.
Now, let's see how many play video games.

Seeing as though gaming is a very popular thing, a lot of them will play video games. But how do they know it's to blame?

Like sure, if they shouted game slogans while they killed someone, that's okay evidence... but come on, who runs down the street shooting people and yelling "Die Orc scum!" "You have my axe!" "And my bow!"

Another indicator, may be a plumber in overalls jumping on the local turtle farm.

Like, how the hell does a kid get a shotgun anyway?

It's just a bunch of nutcases that ruin it for the rest of us.

I think a nice, logical experiment would be to get the whole gaming community, and ask if they've commited a crime based off a game.
Bahamut_0
QUOTE(Replacement100 @ Jan 12 2006, 02:36 AM) [snapback]1017233[/snapback]

sure, if they shouted game slogans while they killed someone, that's okay evidence... but come on, who runs down the street shooting people and yelling "Die Orc scum!" "You have my axe!" "And my bow!"

Another indicator, may be a plumber in overalls jumping on the local turtle farm.

Like, how the hell does a kid get a shotgun anyway?

It's just a bunch of nutcases that ruin it for the rest of us.

I couldn't avoid finding that hilarious...

Definitely, idiots! mad.gif
Weird_Al_Wonnabe
actually, After GTA 3 was released, violence in America dropped by 17%, now thats FACT!

But my little bro (he's 5) playes GTA on my PSP and he got excluded from primary school today for beating up another kid!
StalingradK
So? Kids beat up other kids tongue.gif It's fact.
Glacies
QUOTE(Super Pancake @ Jan 10 2006, 08:35 AM) [snapback]1015060[/snapback]


Last year’s most violent games, as assessed by the US watchdog Family Media Guide, included:
Resident Evil 4: Player is a special forces agent who is sent to rescue the President’s kidnapped daughter. Images include a woman pinned to a wall by a pitchfork through her face
50 Cent: Bulletproof Loosely based on the gangster lifestyle of the rapper. Player engages in shootouts and loots the bodies of victims to buy 50 Cent recordings and music videos
Grand Theft Auto: San Andreas Player is a criminal on a mission of murder, theft and destruction. Health is improved by visiting prostitutes, with bonuses for killing them
God of War: A warrior hunts the gods who tricked him into killing his family. Prisoners are burnt alive, victims torn in half

source
==========================================================
disgust.gif what the hell! Even despite the years stats that overall tean violence went down, they still want to push the myth violent video games causes teens to cause violence.

never really could ever get into GTA or 50 cent. and I could see how their realistic violence in real life settings against real life persons could make them both easy targets for anti violence groups. but in my opinion RE4 shouldn't be counted as violent as the others. it's real violence sure, but against fictional entities, and honestly, if anyone is worried about behaviours being learned from such video games, I think it's a good thing in RE4's case, as everyone should know, when confronted by a mob of zombie villagers, raise shotgun barrel slightly, and headshots all around...that's basic survival right there! lol laugh.gif
angrycrustacean
QUOTE(StalingradK @ Jan 13 2006, 05:18 PM) [snapback]1020210[/snapback]

So? Kids beat up other kids tongue.gif It's fact.


Exactly. They were still doing it in the days of Atari and nobody blamed it on Asteroids. laugh.gif
BazookaTooth
I love viloent games and movies,but I have never felt the urge to be violent in real life after seeing them.No matter how many studies are done on this saying violence on tv/games is reponsible for peoples actions I'll continue to call it bull s##t.Its just an excuse instead of calling people mentally unstable.
However I agree fighting games,or fights in movies will make younger kids play fight with each other,but if it goes any further then they are headcases.
Unforgiven
I was the victim of near constant bullying and violence in school - and most of those people were non-gamers.


I think most of these studies are designed to give a positive effect to the researcher, no matter what the results are.

Ask a 100 gamers:
"have you ever considered hurting someone?"
one responds:
"yes"
oh, no! games cause violence.
Super Pancake
QUOTE(BazookaTooth @ Jan 14 2006, 10:15 AM) [snapback]1021091[/snapback]

However I agree fighting games,or fights in movies will make younger kids play fight with each other,but if it goes any further then they are headcases.

Its a well researched fact the young boys are aggressive whether influenced or not, if you look at all animals especially males they all play fight as young males even up to adulthood males will be aggressive and want to vent them out one way or another.


people just don't want to put responsibilities on the parents

QUOTE
I was the victim of near constant bullying and violence in school - and most of those people were non-gamers.

I feel Sorry you were bullied as a kid. anyway they probably would blame on music if they all listened to ABBA
Dando Kast
QUOTE
Its a well researched fact the young boys are aggressive whether influenced or not, if you look at all animals especially males they all play fight as young males even up to adulthood males will be aggressive and want to vent them out one way or another.


people just don't want to put responsibilities on the parents


When you break it down...it's not normal for young boys NOT to fight.
ArtemisArcheress
I have an obsession for violent and gory video games and im a girl!

Its just something about virtually killing someone which i find appealing. Probably because i would never hurt anyone in reality.

With me it doesnt CAUSE aggression, it helps me release anger that has built up over the day. Although i am quite violent at times apparently. According to my psychology lecturer its too much testosterone...

Virtual killing, gets rid of emotional stress. Its useful! You just pretend that the people/creatures getting their heads blown off are the people that you hate and who have p###ed you off during the day.

Best one atm is Gun, the western one. Its great, you get to scalp people! laugh.gif

*evil laugh*

ColonelJ
QUOTE(StalingradK @ Jan 10 2006, 07:28 PM) [snapback]1015576[/snapback]

We all need someone to blame... pft


Too true. I've played Unreal Tournament for both PC and Dreamcast since I was ten, and I'm still a Hippy pacifist. tongue.gif
meristar
Surely it's just the old 'Video Nasty' debate for the new millenium.
I've seen more than my fair share of them and played some violent
games (on computer etc that is!) but I've never even hit anyone.
There's always someone looking to lay the blame elsewhere. I'm not quite
sure what they blamed in Jack The Ripper's day....
Megalomania
Kids were violent thousands of years before video games were created.

Honestly, all of the Technophobes just want to blame their bad parenting on something other than themselves.

And let's face it. Some kids just suck.
evil_E.T
its stupid
does it meen if i playa game about running around and collecting coins, i will want to do that? no.gif
or if i play sim city, ill want to create a city and finance it? no.gif
they just want a scapegoat
Subtemperate
I blame pacman for my eating disorder. Till this day I can not eat anything, unless Im sure no ghost is around... and someone goes "wacca wacca wacca" while i eat it.

As people said before, there have been people with temper problems long before violent video games, perhaps the reverse works... that in our generation those WITH that problem are attracted to the games, rather then the games creating them...
aliennobasoure
eh i play *twitch* gory games *twitch*all the time *twitch* and im fine!!*twitch*

alien original.gif
DarkSideOfTheMoon
I play all of the "Violent" games listed in the article , and let me tell you if anything


It fully enchances my dreams ....



Megalomania
Let's think about this properly.

They say that video games cause violence in kids, which has been there for thousands of years, before games.

Is it just me, or is that like saying

"Yeah, Global Warming is the reason dogs have 4 legs."

Actually, a better statement would be:

"Global Warming has increased dog's barking"
So what I should do, is grab a handful of hyper-active dogs, born in the 90's, and submit my studies to science.

Because it's exactly the same thing! A conjecture! A conclusion drawn from limited evidence.

They just grabbed a few nut-cases who play video games,
I just grabbed a few dogs who bark too much.

Ta da!

------

And okay, I will admit, kids are desensitised to violence now, but hey, I think that's a good thing.
Now, when people spring the 'Ultimate Suicide' trick, right in front of their eyes, they won't get all hyper-sensitive, get all traumatised, and re-enact the suicide in front of another hyper-sensitive teen. And repeat. Over and over.
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