Thank you Wikpedia!
Note: I don't believe in this crap. I'm sure those of you reading will notice a similarity in all of this. Comic books, cartoons, vampires, etc... Just take a look below.
So for all you X-kids, when you come to the forum begging for someone to help you name your newly made-up power, it's already here.
This isn't a thread for people to come in and whine about how I'm a non-believer. Just that every other day there's some hero in here asking for a name for his new magical power. Hey, I have nothing against video games, or a good movie or tv show. But this is going too far.
People say that there's always some truth in the myths. Why? Do you know this for a fact? That one guy from the Fantastic Four can light himself on fire and he never burns up. There has to be some truth in that one, right?
It's all nothing but wishful thinking kiddies.
-kinesis, from Greek "kinesis", movement, motion, is a suffix that denotes movement. (The word Kinesis itself similarly indicates movement, particularly in biology.)
Cytokinesis the step following telophase of mitosis in cell division, when the cytoplasm is divided into two of roughly equal proportion to the two new daughter cells, in asexual reproduction. This ensures there will be enough organelles for both of the new cells.
Psychokinesis (a more modern term for what was earlier known as telekinesis) is used to describe the purported ability to mentally move an object without use of physical force. The most common example of this phenomenon is the alleged ability to bend spoons or forks, claimed by stage magicians such as Uri Geller. Examples of fictional psychokinetics are Stephen King's Carrie, Roald Dahl's Matilda, and Psycho Mantis from the video game Metal Gear Solid.
Pyrokinesis is the purported ability to remotely heat objects, causing them to ignite or melt, or, as popularly depicted in fiction, to spontaneously generate, control or quell fires. Examples of fictional pyrokinetics include Charlene McGee of Stephen King's Firestarter the comic book superheroes Human Torch of the Fantastic Four and Joto of the Teen Titans, and the videogame character Blaze the Cat of Sonic Rush.
Additionally, words ending in "-kinesis" are occasionally coined in fiction to indicate hypothetical parapsychological abilities relating to movement or environmental manipulation. They are often ascribed to superhero characters. Some of these abilities, such as psychokinesis, are fairly well-known, while most are not.
Aerokinesis is the purported ability to mentally manipulate currents of wind. Aerokinetics are alleged to be able to exert an enormous effect on the wind, even to create tornados. Precise practice of aerokinesis allows the user to move objects with air currents, producing an effect similar to psychokinesis. Examples of fictional aerokinetics are Aang from the animated series Avatar: The Last Airbender and former New Mutant Wind Dancer.
Atmokinesis is the purported ability to mentally affect the weather. The practice of atmokinesis is an obscure topic, even among psychics and other paranormalists. Examples of fictional atmokinetics are the Marvel Comics superhero, Storm of the X-Men and the DC Comics supervillain Weather Wizard.
Audiokinesis is the purported ability to mentally manipulate sound waves. Examples of fictional audiokinetics are the Marvel Comics supervillain Klaw and the Sound Ninjas of the anime series Naruto.
Biokinesis is the purported ability to mentally alter the physical body. This ranges from vitakinesis to manipulating DNA. Examples of fictional biokinetics are any of the DC Comics supervillains bearing the name Clayface, the DC Comics superhero Beast Boy of the Teen Titans, and Odo of Star Trek: Deep Space Nine.
Chlorokinesis, also known as Xylokinesis, is the purported ability to mentally control plants. Examples of fictional chlorokinetics are the DC Comics characters Swamp Thing and Poison Ivy.
Chronokinesis is the purported ability to mentally affect the flow of time. Of those few people who claim to possess the ability, most claim to pass through time "in spirit." The practice of chronokinesis is an obscure topic, even among psychics and other paranormalists. An example of a fictional portrayal of chronokinetic phenomena is the film The Butterfly Effect. Another example would be Fotamecus, a spirit made by Chaos Magick. Fotamecus can manipulate time.
Cryokinesis is the purported thermokinetic ability to mentally absorb or displace thermal energy within atoms, effectively freezing an object by removing all heat. Self-proclaimed cryokinetics claim to be able to turn water into ice, cool the temperature in a room, and create ice from water vapor in the air; however there is little to no evidence of this phenomenon. Examples of fictional cryokinetics are Sub-Zero from the videogame Mortal Kombat, or the Marvel Comics superhero, Iceman of the X-Men. It's also the literal name of one of Gill's special moves in the Street Fighter III series.
Echokinesis, also known as Sonokinesis, is the purported ability to mentally perform echolocation. An example of a fictional echokinetic is the Marvel Comics superhero Daredevil.
Electrokinesis is the purported ability to mentally manipulate electricity and electrical phenomena. Self-proclaimed electrokinetics claim to be able to interfere with television or radio reception and electrical light sources, like streetlights. Although most electrokinetics only claim the ability to manipulate existing electrical fields, others claim to be able to produce electricity through their hands. Electrokinesis usually requires physical contact between the electrokinetic and its target, although some accomplished electrokinetics claim to be able to create an arc up to three inches in length, which is surprising considering the immense amount of power required. Examples of fictional electrokinetics are Colonel Volgin from the videogame Metal Gear Solid 3: Snake Eater, the Marvel Comics supervillain Electro, Raiden from Mortal Kombat, and the superhero Static from the Static Shock animated series.
Gyrokinesis, also known as Gravitokinesis, is the purported ability to mentally manipulate gravitons and gravitational fields: the force of gravity of an object. Gravitokinetics are alleged to be able to enhance gravitational pull or negate it altogether. Examples of fictional gravitokinetics are Marvel Comics supervillain Graviton, Wildstorm superhero Freefall of Gen 13 and DC Comics's Geo-Force.
Hydrokinesis, also known as Aquakinesis, is the purported ability to mentally manipulate water in its solid, liquid and gaseous states. Examples of fictional aquakinetics are Marvel Comics character Hydro-Man, Aqualad from Teen Titans (animated series), the homunculus Sloth from Full Metal Alchemist, and Katara from the animated series Avatar: The Last Airbender.
Hypnokinesis is the purported ability to mentally send an individual into a trance-like state, and/or mentally manipulate an entranced individual via hypnotic suggestion. Hypnokinesis is associated with: telepathy and empathy as a form thereof, precognition and biofeedback. In fiction, this ability is often attributed to vampires.
Lygokinesis, also known as Energiakinesis, is the purported ability to generate/manipulate raw energy which can be used in a variety of ways. The Marvel Comics superhero the Invisible Woman from the Fantastic Four uses lygokinesis to create nearly indestructable force fields.
Magnetokinesis, also known as Magnokinesis or Ferrokinesis (though this last technically refers only to manipulating metal), is the purported ability to mentally manipulate all forms of magnetic and electromagnetic fields. An example of a fictional magnetokinetic is the Marvel Comics supervillain Magneto.
Photokinesis, also known as Lumokinesis, is the purported ability to mentally manipulate photons, to create beams of intense light. Claims of possessing such ability are rarely made. An example of a fictional photokinetic is the DC Comics supervillain Dr. Light.
Terrakinesis, also known as Geokinesis, is the purported ability to mentally manipulate the earth. Terrakinetics are alleged to be able to exert an enormous effect on the ground, even to create earthquakes. Examples of fictional terrakinetics are the DC Comics superhero Terra of the Teen Titans and Marvel Comics supervillain Avalanche from the X-Men
Thermokinesis is the purported ability to mentally manipulate temperature via cryokinesis and/or pyrokinesis. An example of a fictional thermokinetic is Marvel Comics superhero Storm of the X-Men.
Umbrakinesis, also known as Nyctokinesis, is the purported ability to mentally repulse photons to create shadow or darkness, or to psychokinetically move objects via shadow. Examples of fictional umbrakinetics are the DC Comics characters The Shade and Raven of the Teen Titans.
Vitakinesis is the purported biokinetic ability to mentally heal or rejuvenate damaged or aged bodily tissue on a cellular level. Examples of fictional vitakinetics are the DC Comics superhero Raven of the Teen Titans, Wolverine of Marvel Comics, and Katara of the animated series Avatar: The Last Airbender.
There you have it. Oh, and by the way, notice that it states "purported ability" next to all these? Gosh. Wonder why.