Interview: Opera’s Nintendo Wii Browser
Conducted by James Temperton :: June 3rd 2006
The Opera Wii Browser is somewhat shrouded in mystery, so in an attempt to find out some facts and work out just what to expect when it launches we hooked up with the good folks at Opera. Scott Hedrick the Executive Vice President with Opera for Devices agreed to answer some of our questions and respond to some speculation. Obviously there are some rather tight NDA agreements around his neck, but he still managed to provide us with some rather interesting answers.
Cubed3: Will the Opera browser be embedded from launch on the 512MB internal Flash or included with the system via a memory card?
Scott Hedrick: The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does. The browser can be launched in only a few seconds, immediately delivering a great user experience.
C3: Have there been many challenges moving from the computer platform to delivering a secure and functional game console browser?
SH: Not really any big challenges, since Opera has experience with porting to many different devices and mobile phone platforms. The biggest challenge has been to create the best “living room” Web experience, leveraging the unique capabilities of Wii. Opera has worked closely with Nintendo to achieve a breakthrough experience, especially in terms of incorporating the revolutionary Wii remote into the browsing experience.
C3: As a very successful software developer what challenges does the WiiConnect24 service provide, and what do you think of this specific feature?
SH: Nintendo’s network-centric approach with WiiConnect24 will enable rich new services and capabilities, the full extent of which Nintendo has yet to reveal. For Opera, WiiConnect24 presents more interesting opportunities rather than challenges.
Opera has long been working with set-top box manufacturers, for example, that use Opera to create Web-based user interfaces. These IP-based set-top boxes are always connected, like Wii, and can be easily and dynamically updated with live content or new menus.
C3: To what extent will user customisation be allowed?
SH: Nintendo isn’t ready to discuss if there will be any user customisation allowed for Opera on Wii. Opera’s desktop browser is highly customisable and “skinnable”, and the latest version, Opera 9, even includes small Web-based applications called Widgets. We have announced that Opera Widgets will be available on devices and it would be cool to see them on Wii.
C3: Are there any plans to include advertising via the Opera browser on Wii?
SH: No, there are no plans to include advertisements within the Opera browser user interface for Wii, but the same ads you see on Web pages on your desktop will show up when browsing using Opera on Wii. Nintendo hasn’t confirmed if Opera could be used to deliver Web-based advertisements into games, for example.
C3: Will the Opera DS and Opera Wii browsers be able to communicate or interact in any way?
SH: Nintendo has not announced any plans for this, but it would be great to enable this.
C3: How easy is it to control and navigate the Internet using the Opera Wii Browser?
SH: Navigating the Web with Opera on the Wii will be as easy if not easier than using Opera on a desktop. For Opera desktop users, surfing on the Wii will be a very familiar experience. Opera will be integrating its unique rendering technologies to compensate for the lower resolution of TVs and the added distance of the user from the TV screen.
Nintendo’s vision is to expand the appeal of its products to as large of an audience as possible. We aim to make a browsing experience that leverages the intuitive capabilities of the Wii remote, ensuring that anyone from an experienced gamer to your grandma can surf the Web on Wii.
C3: What will the Opera Wii Browser allow you to do outside surfing the 'normal' Internet? Will there be any additional features/functionality?
SH: Based on Opera 9 for Devices, the Wii browser will be not only able to surf the full Internet, but execute Web applications using technologies such as AJAX. In addition to the ability to use advanced services such as Google Maps, third parties could theoretically develop Web applications specifically for the Wii.
C3: Will the Opera Wii Browser be integrated into any games?
SH: In addition to being a full Web browser, Opera also serves as a presentation engine for devices, such as set-top boxes. This means that you it is possible to create dynamic Web-based applications and user interfaces using Web technology running on Opera – avoiding the use of native code such as C++. Nintendo has not released information on its specific use of Opera, but one can imagine the possibilities of what a browser can deliver to a game on a console that is always connected beyond simply browsing the Web.
C3: Many users have expressed concerns over typing using the Wii controller. How are you aiming to get around this?
SH: Opera has gotten over this hurdle on many devices before, even for the Nintendo DS. On the DS, Opera is utilizing the touch screen, navigating with a stylus and inputting information with the on-screen keyboard. Many devices that do not have an external keyboard use an on-screen keyboard – Opera works quite well in this way. We have been working closely with Nintendo to find the best way to overcome this challenge on Wii.
C3: Can pages be scrolled simply by tilting the controller?
SH: Opera for desktop PCs has the built in mouse gesture-based navigation, but how this might be available and mapped to the Wii remote hasn’t yet been revealed by Nintendo.
C3: Is this Wii browser set for launch across all territories and how much will it cost?
SH: Yes, I believe Nintendo announced that Wii will be available in November 2006 and will cost less than $250. You will not have to buy Opera as an external item, as it will be available within Wii upon purchase. There is not a separate cartridge as there is for the DS.
C3: Will Opera be working with Nintendo to help distribute Virtual Console titles?
SH: Nintendo has not yet revealed all the technical details of the Virtual Console system and we cannot comment on this right now.
C3: Will the browser be issued with all Wii consoles or will you purchase it separately?
SH: As mentioned before, Opera will not be sold separately on a game cartridge for Wii. We would like all Wii users to be able to use Opera to surf the Internet. The details of how exactly Opera will be available for browsing within Wii have not yet been announced by Nintendo.
C3: Will standard Opera specific plug-ins, themes etc that are available for the Windows platform be compatible with the Wii?
SH: The user interface for Opera on Wii will be customized to better suit a living room environment. For example, fonts will be larger and the user interface will be simplified so that the Web is easier to view and use from a distance while navigating with the Wii remote.
C3: What kind of functionality can we expect from the browser (e.g. Macromedia flash support, Javascript, etc)?
SH: Opera for Wii will support all the same Web standards that are included in Opera 9 for PCs and Macs. This desktop beta version is available now at this link. This version does include Javascript. Whether plug-ins such as Flash will be supported in Opera on Wii has not yet been announced. Stay tuned!
Many thanks to Scott for answering our questions and also Berit Hanson and the kind folks at Opera for being so helpful.
Opera is one of the leading browser platforms, and does a snazzy job of rendering Cubed3. We recommend trying the desktop version for a superior browsing experience.
LinkTo be included with the console!