QUOTE(Ashigaru @ Jun 23 2007, 01:26 PM)

You did not decide what engine to use, how cars should look, how people looked, what weapons should be in and so on.
Hey you are right about one thing; I did not decide what engine to use; that was done before the game came to us. The rest of it were decisions made by all of the development departments; mine included, so once again you are very wrong.
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You were just there to say I like this and I don't like this.

Did you write my job description?

You are wrong; I did many many things from game testing, level design, scripting as well as coding.
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You did no actual work on the game. When you are part of the development team then you can say you worked on it. So really they did the work you stood there and watched until it was time to advertise it.
How many times are you going to keep saying that I did not work on the game? I guess an equal amount of times that I am going to tell you that you have absolutely no idea what you are talking about. Go get a job in the gaming industry; get a couple dozen games under your belt and then come back and tell me who does what; right now you just look silly.
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Testing a game is not the same as developing a game.
Uh, testing is part of developing the game...we also did programming changes in QA; it isn't like we sat there and played games all day long. We did programming fixes, artwork(2D and 3D), scripting, and level design. Is that enough for you? Again you have no idea what we did yet you want to make me wrong. Get over it already; you are wrong and digging yourself in further.
You made a very bad assumption, which I showed to be wrong and now you continue to save face. You obviously have no idea what the gaming industry is like or what developers, producers, or QA does, yet you are so determined to try and make me wrong that you are willing to make yourself look silly to do it. You didn't work at the company, you have no idea what we did or didn't do.
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You also seem to use "I worked with" a lot. I don't see anything in that post the would back up the statement "I worked on the game". Basically if you did not write any code or create any artwork you did not work on the game. You just helped people that worked on the game.
So the fact that I did write code and script levels on over two dozen games does not count?

Give it up already. I say I worked "with" a lot because game development is a team effort that takes dozens or sometimes hundreds of people to complete; it is a group effort and I choose the term "with" rather than "on" as I am not egotistical enough to try and represent myself as THE developer that made the(or nay other) game. I try to make it clear as to what I did.
I think I have made myself pretty clear, and I don't see much reason to go back and forth explaining myself(and the gaming industry) to you. I mention Interplay when I (very rarely) post in this section because I am very proud of what I did while I am there and did a good job with the games that I did. I worked on games for 7 years at several different jobs from a game tester on up into management. I love a lot of the games I worked on and although I do not follow the gaming industry like I used to I still enjoy games.
To get back to my original point; Manhunt 2 has more press than it ever could of asked for. Free advertising is an amazing thing and the folks that are finishing the title know how to take advantage of it. An article appeared on yahoo today speaking about how the demand would be higher because of it. It will get adjusted to squeek into an M rating and will hit the market soon enough and will do rather well.