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New graphics beat 'uncanny valley' concerns


Posted on Wednesday, 10 April, 2013 | Comment icon 34 comments


Image credit: Activision

 
Computer generated characters almost indistinguishable from real people are currently in development.

Game publisher Activision has shown off some tech demos of real-time character animation that is so convincing that you would be forgiven for thinking that you were looking at video footage of an actual person. The creation of realism in computer-generated people has always been difficult because the closer to realistic the image becomes, the more it tends to suffer from 'uncanny valley', a phenomenon in which the character seems "not quite right".

With Activision's latest tech demo, the Call of Duty publisher has managed to get around this by generating facial animations that are on the other side of "uncanny valley" in that they are realistic enough to appear human to anyone watching them.

"A presentation at GDC has given the first glimpse at Activisionís next generation graphics technology, and potentially the next Call Of Duty."

  View: Full article |  Source: Metro

  Discuss: View comments (34)

   


 

Recent comments on this story
Comment icon #25 Posted by Zero Fox FK on 11 April, 2013, 19:00
Still looks kind of rubbery but definitely a major step forward.
Comment icon #26 Posted by Xanthurion2 on 11 April, 2013, 21:37
They should focus less on graphics and more on fixing bugs and glitches.
Comment icon #27 Posted by brizink on 12 April, 2013, 2:44
The teeth and mouth rendering seems a bit buggy. but still... I'm impressed, very impressed.
Comment icon #28 Posted by 3.0 on 12 April, 2013, 5:45
Incredible! I agree the mouth doesn't look right when open; looks to black void like. Just imagine al the hoaxes in the future. Political opponents destroyed for being with "ladies of the evening".... see I have video to prove it!
Comment icon #29 Posted by coolguy on 13 April, 2013, 3:42
It's cool but video games are years away from this. Maybe the ps5 can do it.
Comment icon #30 Posted by Timonthy on 14 April, 2013, 6:17
Why idiots? And why suggest what they've done with their money previously was less than adequate? Edit: Ha! We can only hope! The amount of time and money that goes into big games now is staggering. The only way I can see video and computer games being profitable ongoing is (patent pending). Edit 2: For example; is nice to see progression from OutRun (1986) to today's most advanced racers! Is sad when predictions of rate of change of technology are low, however we seem to have overcome every obstacle so far and continue to progress at good speed. (Eg. initial predictions... [More]
Comment icon #31 Posted by pitchp on 14 April, 2013, 6:34
Omg it's almost life like, there's still a bit of imperfections like you couldn't see the pallet in the mouth and other little things. Besides that, it's almost real. I wanna see them make the next Lara Croft.
Comment icon #32 Posted by Frank Merton on 14 April, 2013, 7:20
The question really is how can this be used enough to pay for it. I'm fairly sure Marylin Monroe and Clark Gable will become boring very quickly and porn actors doing things impossible in real life will become a joke. What else? Virtual reality suggests itself -- you can design your avatar to be very realistic and at the same time pretty much any monster you can dream up. I suppose teenage boys will like that for awhile. I wouldn't mind being Harry Potter on occasion, but I suspect the rights to that one will be costly. In a world where everyone knows anything can be facked, there will... [More]
Comment icon #33 Posted by shrooma on 20 April, 2013, 17:40
. once we have ultramegasupermaxihi-def frank, reality itself will look as badly animated as Team America..... :-)


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