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New graphics beat 'uncanny valley' concerns


Saru

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Computer generated characters almost indistinguishable from real people are currently in development.

A presentation at GDC has given the first glimpse at Activision's next generation graphics technology, and potentially the next Call Of Duty.

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The old guy looks a bit creepy.

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Wow, even if this is used in game cutscenes in adds a whole new level of realism. On the other hand I feel sorry for the folks having to model, texture and animate at this level. Must be painstaking!

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One of the biggest issues animation has always had is that it is too perfect, too smooth.

It's the imperfections that make it so much more realistic.

Get's a little creepy when they go through the different facial expressions! But this is very cool.

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I foresee that these CG models will soon be assigned human rights and ethics on interacting with them. One day, deleting a CG model who has advanced AI will be akin to real murder!

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I foresee that these CG models will soon be assigned human rights and ethics on interacting with them. One day, deleting a CG model who has advanced AI will be akin to real murder!

Aye, all we need now is advanced AI (which, with conventional computing, looks to be further away than us populating Mars).

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Gonna put a lot of porn actors out of business.

this is so true lol

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The eyes still look a little creepy to me. That 'smile' is pretty weird, too. This might pass for the face of a mentally disturbed person, instead of a computer animation. Still well inside 'uncanny valley' from my perspective.

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Very impressive!

I guess a point-in-time will be where we have even less faith in the validity of Bigfoot or ET UFO/alien vids.

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While it looks amazing, it's still obviously not human. The way it moves and its mouth need to be improved.

Edited by IamLegend
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While it looks amazing, it's still obviously not human. The way it moves and its mouth need to be improved.

I dunno; I suspect it is a human and this is a little test. At any rate except for the teeth (that look like implants but lots of real people have them) I doubt anyone would question it if they didn't know in advance.

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I dunno; I suspect it is a human and this is a little test. At any rate except for the teeth (that look like implants but lots of real people have them) I doubt anyone would question it if they didn't know in advance.

Interesting thought. It could be a human actor, pretending to be a computer animation. A good test of truly successful emulations of a human being would be to to mix up a series of human-like animations, and videos of real real humans, and have people try to tell which was which. As long as the humans were acting naturally and normally, I sense that it would still be possible for at least some persons to distinguish the best current emulations from the real humans.
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that's impressive. Sure looks more lifelike than a certain Italian plumber that i know....

mariosad.jpg

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Very impressive!

I guess a point-in-time will be where we have even less faith in the validity of Bigfoot or ET UFO/alien vids.

I wouldnt have any faith in UFO alien vids even right now. They're so easy to make an idiot can make them, and most of them are made the same way.

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The talking was out of sync and seemed fake, but the texture and lighting is pretty much indistinguishable from the real thing. Amazing!

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I see a resurrection of the dead actor legends coming soon....just not any more Elvis movies please LOL

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Y'all ever see the movie "LOOKER" from about 1981? I think it was written by Michael Criton, and it was about a plot to kill off super models when it becomes possible to computer generate their images for free. We are actually almost in those times. To think that we may see band new movies with Marilyn Monroe or John Wayne in our lifetimes.

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glad activision did something with all that money got from all the idiots who repeatedly bought the same game year after year

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Impressive. With the matrix overlay, it appears they are mapping most of the facial muscles to obtain the desired results. As computers become more powerful, one could imagine that creative producers will be able to extract both voice and visual components from classic actors to create new venues or even create an fully animated versions of classic written works.

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