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Skulduggery

Animation pencil test

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Skulduggery

 

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Skulduggery

I'd edit the original post, but it seems too much time has passed. I wanted to add, in case it wasn't obvious to anyone, that the animation is a small part of a talking animation and it is on a cycle to show the animation.

Tips on 2D animating: polish every frame, even if it slows progress down significantly. Quality is very important. Never be afraid to rearrange animated frames when needed to achieve desired results (some things, like bulging veins in cartoon eyeballs, can be animated in reverse, for example). Never rush animation and instead, take lots of time to enjoy the process (classical 2D is a maddening and tedious process, so make it fun as often as possible for best results, even in classical's digital counterpart--have a good understanding of traditional first). If the animation is vector-based, as is the case in lots of modern animation, do a pencil test first on a raster layer (raster test). Become accustomed to model sheets but break the rules as often as possible by going off-model. Get used to tracing the same lines over and over again, frame after frame and become experienced in doing so because it will improve your accuracy in drawing in general. Big shapes/strokes first, then zoom in and refine and add detail.

Edited by Skulduggery

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