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Super Addictive Games?


Duke Wellington

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What in your opinion is the most addictive game of all time?

I`m going for Factorio. Even if the player doesn`t have OCD it will give it to them, and its the OCD over laying out the factory to look like a computer circuit that makes it addictive.

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Not really a game, but rather a mod of Arma 2 called "DayZ". I played so much of the DayZ mod back in the day--we are talking upward of around 5k hours. Arma 3's gaming time was bad (but not as bad), clocking in at about 3800 hours.

Also, if you're interested in Factorio then you'll like Dyson Sphere Program.

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10 minutes ago, Nuclear Wessel said:

Not really a game, but rather a mod of Arma 2 called "DayZ". I played so much of the DayZ mod back in the day--we are talking upward of around 5k hours. Arma 3's gaming time was bad (but not as bad), clocking in at about 3800 hours.

Also, if you're interested in Factorio then you'll like Dyson Sphere Program.

Why were they addictive to you?

For me Arma 3 was fun, but the travelling around a grind, and the only ruined by people imposing rules such as given people the chance to surrender first.

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23 minutes ago, Duke Wellington said:

Why were they addictive to you?

They were addictive to me because I could adopt any persona I wanted and watch my tactics unfold in real time. In Arma 2 DayZ, this might include things like convincing people (self-appointed medics on the server, basically just normal players who liked to provide "medical" aid to others) to drive from the Balota Airstrip all the way North near Pobeda Dam to help me and I end up killing them and taking their vehicles and items, to being accepted into a group of people, lying to them that I have recently left my previous clan due to some kind of internal conflict only to have my buddy waiting with an armed vehicle ready to shred theirs to pieces while they unknowingly drive straight towards him (he was behind a tree line). I was the gunner on the vehicle they were driving and had to pretend I was firing at my buddy with the M134 minigun. Got a lot of nice stuff that day, including the armored SUV that I was gunning in.

Now that I think about it, the very first act of banditry in DayZ mod was when I had literally been playing the mod for about a week or so.  There were some guys who had just joined (like me) who were running together in Cherno. We grouped up, got into a fire fight, and then ran to Balota to gear up. We encountered another skirmish, but instead of us against another whole group it was us against one lone player, who was quickly dealt with. Seeing how my new-found friends fought and the poor communication skills made me reconsider playing with them, so in pure cold-blooded fashion I shot both of them in the back of the head with my Makarov while they were bandaging each other in one of the hangars, and took all of their stuff (including the other guy's). Man's gotta eat.

As for Arma 3, it was basically the same reason although Arma 3 evolved and adopted less of a true survival setting and focused more on being a PVP semi-militarized server with bases and missions (i.e. AI are guarding crates that you have to kill the AI to get, then you can get poptabs (EXILE currency) to buy items with and store in your "locker", etc.

34 minutes ago, Duke Wellington said:

For me Arma 3 was fun, but the travelling around a grind, and the only ruined by people imposing rules such as given people the chance to surrender first.

It sounds like you just had a very bad experience, friend. Imposing a rule that allows people the chance to surrender sounds very much like Altis Life servers, which has never been my cup of tea. I really enjoy the chaos that came with playing on the Arma 3 EXILE mod servers, which are still popping to this day. Also the Code4Gaming "KOTH" (King of The Hill) servers are great and are among the highest populated servers to this day. The idea on that server is there are three factions against each other - BLUFOR (Blue), OPFOR (Red), and INDEPENDENT (Green). There is an area marked on the map that your team has to occupy to gain points, and within that area there is one that moves around and you get even more points for moving with it. Whatever team has the most points wins.

 

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32 minutes ago, Nuclear Wessel said:

They were addictive to me because I could adopt any persona I wanted and watch my tactics unfold in real time. In Arma 2 DayZ, this might include things like convincing people (self-appointed medics on the server, basically just normal players who liked to provide "medical" aid to others) to drive from the Balota Airstrip all the way North near Pobeda Dam to help me and I end up killing them and taking their vehicles and items, to being accepted into a group of people, lying to them that I have recently left my previous clan due to some kind of internal conflict only to have my buddy waiting with an armed vehicle ready to shred theirs to pieces while they unknowingly drive straight towards him (he was behind a tree line). I was the gunner on the vehicle they were driving and had to pretend I was firing at my buddy with the M134 minigun. Got a lot of nice stuff that day, including the armored SUV that I was gunning in.

Now that I think about it, the very first act of banditry in DayZ mod was when I had literally been playing the mod for about a week or so.  There were some guys who had just joined (like me) who were running together in Cherno. We grouped up, got into a fire fight, and then ran to Balota to gear up. We encountered another skirmish, but instead of us against another whole group it was us against one lone player, who was quickly dealt with. Seeing how my new-found friends fought and the poor communication skills made me reconsider playing with them, so in pure cold-blooded fashion I shot both of them in the back of the head with my Makarov while they were bandaging each other in one of the hangars, and took all of their stuff (including the other guy's). Man's gotta eat.

As for Arma 3, it was basically the same reason although Arma 3 evolved and adopted less of a true survival setting and focused more on being a PVP semi-militarized server with bases and missions (i.e. AI are guarding crates that you have to kill the AI to get, then you can get poptabs (EXILE currency) to buy items with and store in your "locker", etc.

It sounds like you just had a very bad experience, friend. Imposing a rule that allows people the chance to surrender sounds very much like Altis Life servers, which has never been my cup of tea. I really enjoy the chaos that came with playing on the Arma 3 EXILE mod servers, which are still popping to this day. Also the Code4Gaming "KOTH" (King of The Hill) servers are great and are among the highest populated servers to this day. The idea on that server is there are three factions against each other - BLUFOR (Blue), OPFOR (Red), and INDEPENDENT (Green). There is an area marked on the map that your team has to occupy to gain points, and within that area there is one that moves around and you get even more points for moving with it. Whatever team has the most points wins.

 

Yeah I used to do Atlas a lot, it was by far a fun game, but took a lot of grinding travelling back and forth.

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55 minutes ago, Duke Wellington said:

Yeah I used to do Atlas a lot, it was by far a fun game, but took a lot of grinding travelling back and forth.

A bud of mine from England actually managed to make about 100 quid a day out of that grind. Was quite a clever guy. Too much effort and BS for me on that server. 

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