Go was invented in ancient China. Image Credit: CC BY 2.0 Brian Jeffery Beggerly
A Google-powered artificial intelligence has become the first to beat a human champion at the game Go.
The achievement represents a major milestone in the development of intelligent machines as the ancient Chinese board game is considered to be one of the most complex games ever created.
Developed by Google's DeepMind team, the AlphaGo program started out by competing with several other AI opponents and managed to lose only one out of 500 matches.
It then moved on to a second stage where it played against reigning three-time European Go champion Fan Hui and subsequently beat him 5 games to 0.
Go is considered to be a particularly difficult game for a computer to play as there are billions of possible positions and players tend to rely on intuition to decide where to place their pieces.
"This complexity is what makes Go hard for computers to play, and therefore an irresistible challenge to artificial intelligence (AI) researchers, who use games as a testing ground to invent smart, flexible algorithms that can tackle problems," Google wrote.
"Because the methods we've used are general-purpose, our hope is that one day they could be extended to help us address some of society's toughest and most pressing problems, from climate modeling to complex disease analysis."
When humans evolved far enough to become self aware, death for the first time started to matter. (religious persons read: when our deity blessed us with life and our eyes were opened.) This was when we started to realize the impact of death, what we loose when it happens and for the first time experience all the emotions and fear that go along with that. We haven't even been able to prevent our own deaths and its devastating consequences, yet we strive with AI research to advance to such a level that these AI's become self aware! Don't we realize that we will expose these entities to death? If... [More]
When humans evolved far enough to become self aware, death for the first time started to matter. (religious persons read: when our deity blessed us with life and our eyes were opened.) This was when we started to realize the impact of death, what we loose when it happens and for the first time experience all the emotions and fear that go along with that. We haven't even been able to prevent our own deaths and its devastating consequences, yet we strive with AI research to advance to such a level that these AI's become self aware! Don't we realize that we will expose these entities to death? If... [More]
Ultimately... ...perhaps in 100 years, AI and humans will merge into a new kind of being. Is that good or bad? As all inventions, ... probably both, depending on its use.
My first reaction was "Al who?".... but then I realised... AI as in Artificial Intelligence and not some bloke called Alan. This is why capital i should have them little waggly bits at the top and bottom! And I'm sceptical as to the complexity of that game. It might have been complex once, but surely just about anything from Fantasy Flight Games, or even first edition Talisman, is infinitely more complex? Those games are MEAN!!!
Go is not that complicate to play. unlike chess , Go is a game of trapping your opponent . once you play alot , you will notice the patterns . if you think it like chess then there will be millions of possible position.
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